Bannerlord How To Get Influence
M&B II: Bannerlord Influence System
The influence system in Mountain & Bract Ii: Bannerlord is uncomplicated, but highly important once you lot join a kingdom as a mercenary or vassal. The corporeality of influence that you have will determine whether or not the nobility within a kingdom will hold with your decisions, or fifty-fifty listen to a proposal in the first place. Without influence, you volition be unable take function in any attribute of political decisions, and you volition exist vulnerable to demolition from other clan leaders. When you lot first bring together a kingdom, your influence will be zip or close to it. In terms of the about bones method of accruing influence, you will gain it later winning any battle that y'all're involved with. The more than the odds are against y'all and your allies in any given battle, the more influence you lot volition proceeds if you lot win the battle. The near influence comes from participating in battles aslope other powerful nobles, against powerful nobles of enemy factions. A successful siege will bag you the most influence, but you tin still earn a lot from basic field battles if the opponent is powerful plenty.
In add-on to the in a higher place, yous tin can earn influence by:
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Donate troops to settlements within your kingdom or an allied kingdom (doesn't work if the settlement is owned past y'all)
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Build a forum in one of your settlements and upgrade it for daily increases to influence (starts at one influence per day)
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Implement and support policies which increase influence, specially in one of your ain settlements (notation that some policies bleed influence per mean solar day)
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Join a large regular army from the kingdom to which you belong to earn more influence per 24-hour interval (note the nutrient you have in your inventory will feed the unabridged army, the more food you have, the more influence you gain per day)
To farther increase your power to earn influence, you tin also invest in specific perks. For example, the Charm perk tree provides the 'Champion' perk (level 125), which allows you to gain +10 more influence past winning tournaments. The 'Our Glorious Leader' perk (level 175) will provide +20% more influence proceeds from personal actions. Alternatively at the same level, you can choose the 'Pro Familia' perk, which provides +ten% more influence from clan member party actions. At level 225 you can choose the perk 'Courtship', providing +one influence per solar day for each allied lord party which is not currently in an army while waiting in the aforementioned boondocks. Finally at level 275 y'all take access to 'Immortal Charm', which provides +1 influence per day for each 5 Charm skill points beyond level 250.
Alongside the Charm perk tree, the Merchandise perk tree provides one perk at level 250, 'Influential Trader', which allows Caravans and workshops to proceeds influence on your behalf each day. The Steward perk tree too offers three perks which increase influence: 'Supreme Authority' (level 25), which provides +1 influence equally a ruler, 'Prominence' (level 50), which provides +i influence as a vassal, and 'Warmonger' (level 75), which doesn't direct increment your influence proceeds in any fashion, only instead reduces the influence price of summoning vassals to war. Once you've joined a kingdom, you can keep runway of how much influence yous have compared with other nobles in the kingdom by opening the 'Kingdom' menu and selecting the 'Clans' tab. This will give you an thought of how much influence yous will need to spend to impact whatsoever real change within a kingdom.
As a mercenary, influence volition be converted into denars with each passing mean solar day. This can exist a swell mode to earn a lot of money quickly, simply it does diminish whatsoever gains that you might have been accruing in terms of political clout if you were a vassal. Once you do become a vassal, you will by and large lose influence if y'all become inactive, so it's a skillful idea to invest your time in working towards the expansion of the kingdom, either militarily or economically.
What to Exercise With Influence in M&B II: Bannerlord
One time yous have plenty influence, you can practice the post-obit:
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Partake in votes to decide who governs a newly caused settlement
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Partake in votes to determine whether a settlement should be reassigned to a different noble
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Partake in votes to advise new kingdom policies or disavow existing policies
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Pledge support for a specific clan within your kingdom to increase their influence at the expense of yours
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Propose to expel a specific clan from a kingdom to which you lot belong
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Request an army in the kingdom to which yous belong joins your party for a time
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Force an army to disband within a kingdom to which you lot vest
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Propose a declaration of war with some other kingdom
You will need a pregnant corporeality of influence to impact whatsoever policy decision within a kingdom that you lot join. Ane of the commencement things yous will exist capable of doing is partake in votes to make up one's mind new kingdom policies, thereby influencing the political direction of a kingdom and how it is managed. As yous proceeds influence, you lot tin begin to consider internal politics in terms of contending with other influential figures by using some of your influence to decrease theirs, vote to remove them equally governors, or even expel them from the kingdom. The more influence you have, the more yous volition be able to utilize to challenge others. Yous might observe that more nobles are voting against your determination, but if yous invest enough influence you will be able to sway the vote. Nigh all of these aforementioned methods of influence can be used in your own kingdom in one case yous create one.
Bannerlord How To Get Influence,
Source: https://www.gamerguides.com/mount-and-blade-ii-bannerlord/guide/introduction/useful-gameplay-tips/how-to-gain-influence
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